Senior Artist Pete Hayes takes a look at new weapons coming into the game and some awesome new community weapons. Sid and Zack preview the community gametypes from TimEh, Domination and Speed!

Host:
Stacey @Flak Conley
Guests:
Tim "TimEh" Azevedo
Steve Polge
Sidney Rauchberger
Pete Hayes
Zack Estep

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Special guest Sjoerd "Hourences" De Jong joins us this week to talk about the CTF levels made by the students at "FutureGames" in Stockholm. Sidney and Jim take a look at two Deathmatch levels from MoziDesigner and Darksteel and Sidney talks about his newest level, CTF-Bigrock.

Host:
Stacey @Flak Conley
Guests:
Sjoerd @Hourences De Jong
Steve Polge
Sidney Rauchberger
Jim Brown

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We would like to thank Origin PC, Kingston, EVGA, Intel and Logitech for providing us a PC to give to two of our hardest working and dedicated community contributors, TimEh and Henrik.

We had a full show with host Stacey Conley, Chris Perna, Sid Rauchberger, Josh Marlow, Steve Polge and Jim Brown. We discussed the newest level the Epic art team will be texturing, CTF-Outside by Sidney, reviewed community levels and talked about the latest Shock Rifle model with ADS functionality.

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Our first stream on our new set! Host Stacey Conley does a GDC recap, Pete Knepley talks about what's coming in the next build and Sidney Rauchberger and Zack Estep review some user created levels.

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Community Manager Stacey Conley talks with Senior Designer Pete Hayes about the newest weapon additions in the game and Project Lead Steve Polge who gives a project update. Other guests include Senior Designer Jim Brown. Don't forget to watch the lives stream next to see the new set for streaming!

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Host Stacey Conley talks with Pete Hayes about the newest weapon additions in the game and Steve Polge who gives a project update. Other guests include Senior Designer Jim Brown. Don't forget to watch the lives stream next to see the new set for streaming!

The Unreal Tournament Art Team Members Chris Perna, Josh Marlow and Rick Kohler join Community Manager Stacey Conley and take us through the development of the newly released Outpost 23 map. The team shows never-seen-before concept art and screenshots and talk about the different iterations of the level.

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We had a fun show this week with special guests Project Lead Steve Polge, Senior Gameplay Programmer Joe Wilcox and Developer Support Specialist Zack Estep. Zack even got his hair cut just for the occasion! Moderator: Stacey Conley

Joe chatted about the HUB and new menus, Steve gave a project update and talked about changes to the Rocket Launcher and Zack let us know how the community is helping with QA and changes coming to the process.

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This week, Environment Artist Josh Marlow chatted with Community Manager Stacey Conley and showed us level assets he created that will be available soon to Unreal Tournament level designers and developers. He explained how the asset pieces can be adjusted, colored and moved to make unique pieces for levels.

We also talked about the new Unreal Tournament Launcher and Steve gave a project update.

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On this week's stream, Sidney Rauchberger and Jim Brown take a look at the community level, Lea, created by CaptainMigraine. Senior artist Pete Hayes shows us the very-close-to-final version of the Shock Rifle, the lastest iteration of the Flak Cannon by KazeonHin-TechAE and some awesome new Sniper Rifle concepts and prototypes by Gooba and Aberiu. Moderator: Community Manager Stacey Conley

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