Unreal Tournament: Project Update and the Team Reviews Community Maps

• August 28th, 2014

Level designers had their day as the Unreal Tournament team reviewed some levels created by the community. With Joe Wilcox, Sidney Rauchberger, Dave Spalinski and Steve Polge.

Be sure to like and follow our social pages for all the latest news, media and official information!

Unreal Tournament Forums: https://forums.unrealtournament.com
Unreal Tournament Wiki: https://wiki.unrealengine.com/Category:Unreal_Tournament
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Unreal Tournament: How to Play Our Game Today and Why You Shouldn’t

• August 22nd, 2014

Steve Polge talks about how to jump into Unreal Tournament today and what you need to do to help the team with development. Chris Perna lets us know where we are in choosing a winner in the Polycount Challenge and Jim Brown gives details on his trip to Gamescom and his meetings with ESL.

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Unreal Tournament: Trello Roadmap, Sidney’s New Map Walkthrough

• August 14th, 2014

Project lead Steve Polge takes a look at the Unreal Tournament roadmap and Sidney gives a walk-through of his new map, "Spacer". We also we give an update on what's happening in the competitive community.

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Unreal Tournament: Project Update - CTF, Translocator and More!

• August 7th, 2014

Today the team chats about CTF scoring, the dodge button and the translocator. They also took some great questions from the stream chat. Special guests: Joe Wilcox, Steve Polge and Jim Brown.

Be sure to check out the submissions in the Polycount challenge at http://www.polycount.com/forum/showthread.php?t=136693

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Unreal Tournament: Forum QA and Castle Map Preview

• July 31st, 2014

The Unreal Tournament weekly stream on Twitch.tv with Nick Donaldson, Sidney Rauchberger and Joe Wilcox. The UT Team answers questions from the forums and Sidney Rauchberger takes a look at his new map.

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Unreal Tournament: Visual Clarity and Official Concept Art Preview

• July 23rd, 2014

We take a look at the first work-in-progress concept art by the Unreal Tournament art team and talk about visual clarity in the new game. We also answer some of your questions and say hello to our newest team member, Gameplay Programmer Pete Knepley.

Guests, Jim Brown, Joshua Marlow, Chris Perna

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Unreal Tournament Movement: Dodge This!

• July 17th, 2014

The Unreal Tournament development team takes on the topic of UT's movement mechanics. The team answers community questions from the Unreal Tournament forums and from the live stream on Twitch.TV.

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Unreal Tournament Level Design: Scaling and Best Practices

• July 9th, 2014

The team discusses some of the maps they've been creating for the new Unreal Tournament and they talk about scaling and best practices in level design. They also answer questions posted at the Unreal Tournament Forums.

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Unreal Tournament Concept Art Review and User Experience

• July 3rd, 2014

Chris Perna and Rick Kohler look at some of the concept art that has been posted and offered critiques. Rick is an environment artist so look out for some environment discussion!

Jim Brown and Celia Hodent will also be there to discuss User Experience. We really want to see you involved in future discussions about UX!

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Unreal Tournament Project Update

• June 26th, 2014

The team talks about how they are progressing in Unreal Tournament's development, we watch a video of a community submitted Bio Rifle and show concept art posted on the forums. Guests: Steve Polge, Jim Brown and Joe Wilcox

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