Unreal Tournament: Bots, New Map Updates, HUD Progress and Swag!

• October 30th, 2014

On this week's live stream, Senior Gameplay Programmer Matt Oelfke talked a bit about the work he has done on the bots in Unreal Tournament and how to get them into your level. If you have questions for Matt about bots and AI, head over to the Unreal Tournament Level Design Forums.

Senior Level Designer Sidney Rauchberger took a look at his new maps, CTF-Outside and DM-asdf. (Love those inventive names Sid!) Members of the Unreal Tournament community have been really excited to play CTF-Outside and the map is now available in the latest build. DM-asdf is already a community favorite and Sid showed us some of the changes he's made to the map.

Senior Gameplay programmer Joe Wilcox also stopped by to give us an update on the community made HUDs for the game. We don't have the design nailed down just yet, but we have a great start towards a working HUD for Unreal Tournament. A big thanks to the Unreal Tournament community for all of their hard work on this!

Project Lead Steve Polge gave a programming update and Community Manager Stacey Conley (me!) gave the news that there is now Unreal Tournament merchandise in the Epic Games Store. More on that later today!

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Unreal Tournament: Community Video, UT HUD, Trello QA Database and More!

• October 23rd, 2014

We had a full show this week and to start it off, Developer Support Specialist Zack Estep talked a bit about the new process for submitting bugs for Unreal Tournament. Visit THIS thread if you'd like to learn more about the bug database or submit a bug.

Next up, Senior Gameplay Programmer Joe Wilcox showed us some HUD images created by the community as well as some from Maria Fernandez from Epic Games QA. Joe explained what he'd like to see in the HUD and encouraged people to submit their own designs or talk about the current ones in THIS thread.

Worldwide Studios Art Director, Chris Perna took a look at the Trello Unreal Tournament Content board that has just gone live. Chris explained that cards marked with purple could use some help from the community.

And finally, we premiered the Unreal Tournament Community Event recap video! On September 5th, 2014, Epic Games and the Unreal Tournament team brought in a few members of the community to play the early prototype of Unreal Tournament. We invited a broad spectrum competitive players and enthusiasts from each generation of Unreal Tournament as well as Unreal Tournament community contributors.

This was only the first of our UT events and we're looking forward to hosting more people in the future. We’re super excited about the new game and they unique way it’s being built. We know that some good one-on-one time with members of the community will help with the development process and we look forward to their live and unfiltered feedback.You can view the video on YouTube right now!

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Unreal Tournament: UT on the Launcher, Flak Cannon and More!

• October 18th, 2014

The team was happy to announce that Unreal Tournament made its debut on the Unreal Engine Launcher this week! Also, Art Director Chris Perna takes a look at the new Official Flak Cannon and Senior Gameplay Programmer Pete Knepley talks about how he's been working with the community to troubleshoot and fix mouse issues in the game.

Guests: Steve Polge, Jim "@EntropicDev" Brown, Pete "@Petenub" Knepley and Chris Perna
Host: Stacey "@Flak" Conley
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Unreal Tournament Forums: https://forums.unrealtournament.com
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Unreal Tournament: New Logo Wallpaper - DM Overlord by Sidney

• October 10th, 2014

This week Steve and Stacey are joined by Sidney Rauchberger and Nick Donaldson. Sidney takes us through his new level "DM-Overlord" and tells us how he used UE4's Blueprints to make a unique and dynamic level.

We also take a look at how fans have been using the new logo in their desktop wallpaper artwork! To download the desktops, head to http://unrealtournament.com

Be sure to like and follow our social pages for all the latest news, media and official information!

Unreal Tournament Forums: https://forums.unrealtournament.com
Unreal Tournament Wiki: https://wiki.unrealengine.com/Category:Unreal_Tournament
Facebook: https://www.facebook.com/UnrealTournament
Twitter: https://twitter.com/UTGame
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Unreal Tournament: Level Design with Nick D, the New UT Logo!

• October 3rd, 2014

Nick takes a look at changes to his level, Chris unveils the new Unreal Tournament logo and Steve gives a development update.

Be sure to like and follow our social pages for all the latest news, media and official information!
Unreal Tournament Forums: https://forums.unrealtournament.com
Unreal Tournament Wiki: https://wiki.unrealengine.com/Categor...
Facebook: https://www.facebook.com/UnrealTourna...
Twitter: https://twitter.com/UTGame
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Unreal Tournament: Community Gametypes and Concept Art

• September 25th, 2014

Chris Perna takes a look at weapon and character concepts being designed by the community. We take a look at the Enforcer designed by Gooba, the Flak Cannon by KazeoHin-TechAE and the Lauren concept which is a collaboration between TeriyakiStyle and Gooba. Chris also talks about the recent visit from the community artists and how they all worked together iterating on current designs.

Also in this episode, Jim Brown takes a look at the community driven gametype, "Domination" and talks a bit about Rocket Arena, also being created by the community. Steve Polge closes out the episode with a project update.

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Unreal Tournament: New Logo Design Concepts, Level Updates and More!

• September 18th, 2014

We're narrowing down the logo designs and should have a logo for the new Unreal Tournament soon! Chris Perna takes a look at a few of the logo designs we're looking at by community member Henrik Ryosa. Also, Jim Brown walks us through some of the changes made to current levels based on community suggestions. He also explains why some suggestions didn't make it into the levels.

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Unreal Tournament: Community Event Recap

• September 11th, 2014

Stacey, Steve, Jim and Pete chat about the Unreal Tournament Community Event and what it meant to both the community and Epic Staff.

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Unreal Tournament: Polycount Challenge Winners and More!

• September 4th, 2014

Gooba takes home top honors in the Polycount UT Master Challenge: Concept Art! Chris Perna takes a look at the winners and the team talks about the upcoming Community Event and takes a look at the custom shirts made for the group. We also take viewer questions from the stream.

Polycount Challenge: http://www.polycount.com/2014/09/03/ut-master-challenge-concept-winners/.

Be sure to like and follow our social pages for all the latest news, media and official information!

Unreal Tournament Forums: https://forums.unrealtournament.com
Unreal Tournament Wiki: https://wiki.unrealengine.com/Category:Unreal_Tournament
Facebook: https://www.facebook.com/UnrealTournament
Twitter: https://twitter.com/UTGame
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Unreal Tournament: Project Update and the Team Reviews Community Maps

• August 28th, 2014

Level designers had their day as the Unreal Tournament team reviewed some levels created by the community. With Joe Wilcox, Sidney Rauchberger, Dave Spalinski and Steve Polge.

Be sure to like and follow our social pages for all the latest news, media and official information!

Unreal Tournament Forums: https://forums.unrealtournament.com
Unreal Tournament Wiki: https://wiki.unrealengine.com/Category:Unreal_Tournament
Facebook: https://www.facebook.com/UnrealTournament
Twitter: https://twitter.com/UTGame
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